Project — scorejam2025
A Fast-Paced Unity Game Built in 3 Days for Scorejam 2025
Ranked 21/131 – A dice-based roguelike inspired by Binding of Isaac.
In plain English
This game puts players in the role of a living dice trying to escape a dangerous maze filled with enemies. After each room, you roll an actual die to win random bonuses, adding unpredictability and excitement. The game mixes action, tension, and a casino-themed atmosphere.
For the curious
Developed using Unity and C#, the game includes AI pathfinding using NavMesh for enemies that dynamically track the player. The mechanics include custom movement controllers, enemy behaviors, bonus systems, and animation handling. Built by a team of four over three days, with two developers, a graphic artist, and a sound designer.
A little summary :
Roll a Die is a polished and ambitious jam game blending action gameplay with casino aesthetics. It showcases strong teamwork, fast production, and technical abilities in AI movement, gameplay systems, and Unity development.





